Sunday, January 12, 2014

RSE v22 b4 Development Progress Changelog


I'm on a bug hunt for v22. I rushed v21 out of the gate. I was aware of some bugs but I didn't have enough time to address them. v22 will fix these bugs as well as others that I have found along the way. I'll just need another week to play test and make sure everything works correctly.


Here is the changelog for RSE v22 beta 4 (as of 1/12/14):

-bots will now always drop weapons when they die
-fixed a bug that caused bots to spawn incorrectly
-made balance tweaks to bot melee
-removed some stance change mechanics since they caused too many problems
-improved how killstreaks are distributed and used
-fixed a bug related to bots using the chopper gunner
-fixed bots not aiming correctly with the ac130 after dying
-fixed bugs in capture the flag

-fixed more waypoint issues on the following maps:
        -bailout
        -fuel
        -underpass

-changed how bot dialogue is distributed
-added more bot dialogue options
-bot talk rate is now an option in the config file
-improved condition of bots after the round/game ends
-more code optimizations
-other bug fixes and improvements

43 comments:

  1. Replies
    1. your welcome! the changes don't seem big on paper but they make a big difference in gameplay.

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  2. very nice......its good for chopper gunna bug to be fixed BC you just die even though you're on a 3 meter cover

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    1. BTW can you also fix misaligned body parts like improerly placed knee pads and dissapearing body parts pls and fix stat bug in barracks

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    2. yes bots will now use the chopper gunner properly and you won't die behind cover anymore from the chopper gunner.

      i'll look into fixing model glitches but it will take some time. stat bug in the barracks is an issue with the client. i might be able to fix it.

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    3. on the barrack's (like this guy) i also want my stat to be NOT recorded when on playing private and can you have team based modes in playlists bc i want to haul ass straight to the game

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    4. private match is ranked because team modes in playlists do not work when playing solo.

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  3. Keep them coming buddy !!!

    Nice to see a fix to melee , as it is right now its very hard to play with shotgun only or commando rusher without dying alot , just a suggestion though , im not a coder or anything but could you make the bots stop using sniper rifles like smgs ? every time one of those is in a FFA match it will win easily , its very difficult to counter them and annoying too..

    Thank you and have a nice day

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    1. only high skilled bots will use sniper rifles. it may seem as though the snipers make it unfair at close distance but these bots would kill you just as quickly if they were holding an smg. the only way i could see fixing this is if i give every bot 2 weapons as part of their loadout and make them switch between them depending on the range of their enemy. I would prefer not to do this as it would upset the weapon balance that currently exists and would introduce some complex problems. the gain from this change would be relatively small in the long run.

      as for melee, i made their range for melee shorter. i had to decease the amount of time for bots to initiate a melee so that they don't constantly miss their target. i also increased the amount of time bots have to wait after they did a melee before they can shoot or melee again. these delays all depend on bot skill, so a low skilled bot will have a slow reaction time to melee and a high skilled bot will react quickly. basically you will probably find the bot melee to be just as difficult overall but it will be more consistent and more dependent on the bot's individual skill.

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    2. Thank you for the answer , i love these bots no matter what , its awesome to see that you are still working to make them more realistic.
      The Thing with the sniper bots is that sometimes they are using Barrets and Interventions and one-shot everyone , while there are many quickscopers online , the bots never miss and can easily turn a match - But who am i to complain ? I Love MW2 and thanks to you i have the ability to play whenever i want !

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    3. your welcome. i understand what you are saying. i'll continue working on the balance of bots using certain weapons.

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  4. How about the bot kick leaving sprinting headless body behind?

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    1. Via console. I'm using alterIWnet client the last version before they ditch it the first time.

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    2. is it the 1.3.37a++ ? I tried looking for downloads for the old AlterIWNet clients but all of the links I found were dead. can you give a download link to the client version you are using?

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    3. yeah that's the one but mine has been updated to IW4M1:1.2-441 ... the last version before actifuckers took it down.

      here's some old links...
      http://thepiratebay.se/search/alterIWnet/0/99/0

      If you want certain files from my copy just let me know I'll upload them all for yah.

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    4. like i said, no good links to the iw4m client files, unless I download the full game just for 30MB worth of files. is the version you are using have the built-in mod loader? can you upload your client to dropbox or mediafire and give a link? alterRev does not have an unlocked console so there is no way for me to fix the kicking animation bug if I can't actually kick them myself to test a fix.

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    5. the 4d1 version that has a mod loader I deleted coz it was so buggy on my end it crashes rse too much so that's the only one I have. I can upload just the the files you need just let me know which ones or do you need screenshots of my client folder so you can pin point which ones you need?

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    6. ahh i see. i just thought that having a built-in mod loader like in CoD4 would be very cool and worth pursuing. I have 4D1 clients downloaded, but they all have the login brick wall and no config to change the connecting server like in AlterIWNet.

      anyway, yes just copy your entire root directory for MW2 (with the exception of the zone, main, players, and Redist folders). it should be about 30 or 40 MBs of data. btw, the alterRev client has a watermark at the bottom of the screen "IW4M1:1.2-441". so it might be based on the same version you are using. either way i need to give your version a try.

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    7. Here yah go bro...
      https://www.mediafire.com/?3hnemsp5c3fuxxs
      No need to even use an injector with these.

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    8. Thanks for the files, the host tool is very useful. I think i'm still missing something however. The game starts fine, but I still don't have an in-game console and even when I try to load mods through the external console, it doesn't work. Can you send me all of the patch files located in the zone folder? btw, do you see "JOIN ALTER." when you start the game? and "REVOLUTION" when your in the main lobby? Because I still see that which indicates to me that this is still the alterRev client. Also, I see "MyGUIEngine.dll" in the folder you gave me, is this used for anything?

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    9. JOIN ALTER, yeah it's there but no REVOLUTION on main lobby.
      When I applied your files from RSE18 I got that JOIN ALTER.
      MyGUIEngine.dll ...I don't know what's that for.

      Here are the zone patch files...
      https://www.mediafire.com/?2dx8j8dxrse602l

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    10. thanks. you giving me those zone files triggered an idea in my brain that ended up in me figuring out something completely different. turns out that what made ranked private match possible was the patch_alter_mp.ff file. removing that file actually reverts private match back to unranked. this is something I am going to do for v22 since the host tools allows people to play every mode in matchmaking playlists solo. also, i found the perfect client for RSE, its the old 1.3.37a client. its more simplistic (less client files). this client also lets me launch the iwd mod file through the console. one thing i noticed though is that rank progression stops working and all bots are rank one. looks like injecting the bots is still the best way.

      anyway, so how were you kicking the bots? putting the game into windowed mode and kicking them through the external console?

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    11. Glad that sparks some new ideas for yah. I also recalled a copy of aiw 1.3.37a on some of my dvd disk hehe.

      Kick the bots like this since I tend to like uneven players, less on my team. I press ~ in game this word "EXE:" would show on the left middle side....I type....kick bot1 ....and so on.

      I also just put z_RSE_v21.iwd and z_randomweapons.iwd on the main folder so it automatically loads it works like a charm.

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  5. This comment has been removed by the author.

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  6. Where's the link to download this update? I'm with version 21 and'm anxious to version 22. great job with the bots! I am Brazilian and I loved these bots!

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    1. this is just a note for you guys on the progress of the update, it isn't quite ready yet. i will make a new post with a link when it is done. I'm glad you like the bots!

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  7. Hi.

    Can I ask for some issues? I am currently using NOS version of CODMW2 and a Steam version.

    1. When I open the game, the alterwiserver is hanged, or it shows the impure client error.

    I have used the 0121 mod and yet it cannot allow me to play for any MW games. Can I know how to fix that?

    Thanks!

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    1. you need to use the latest version of MW2 from steam or it may not work. you might not have installed the client properly. i provide documentation in the RSE package on ways you can troubleshoot issues like these.

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    2. Thanks for the reply! However, I might have problems again on the NOS version (I wonder is the working version is the reloaded one), and I have read the FAQ/ install readme and I am facing the particular issue. Please let me know on how I should troubleshoot. Thanks!

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    3. the only advice i can give is to download the latest version of the game from steam, or try to find the full game (no rip) with patch 8 or later.

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  8. Can you put names bots in this new version? For example, replace the name BOT 5 by Sergeant Brian. To give a more realistic touch to BOTS! I love your CSR project! Keep it up! :)

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    1. bot names are hardcoded into the game engine. I'm currently talking with a guy that knows how to do name changes so it might be possible, but it will take more time to figure out.

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  9. can you add killsounds like, for example, when i kill 5 bots in a short time a "pentakill"or a "rrrampage" sound will play and/or if you scored an 8th kill a "mmmm monster killll" sound will play.
    It's fine if it will be in v23 it's just a suggestion to add some flavor to the fun.

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    1. LoL those are the unreal and quake 3 sound events hehe so corny for mw2 really coz their over used already in cs and hl mods.

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  10. is it possible to add Aiming Down Sights to the bots?

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    1. it might be, but all attempts thus far have failed.

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  11. While playing Call of Duty 4 PEZBOTS used them in their last update! Had menus to choose the difficulty amounts of bots and even different skins, including skins had Captain Price, Soap .. ie gave to play with the skins of them. Pretty cool! Someday it would be nice if their projects BOTS MWF 2 had this feature! Congratulations for the work! Alguuns Here pra vc examples see the link below. Hit a print! Take a look!

    http://oi39.tinypic.com/i76914.jpg
    http://oi41.tinypic.com/ml5qhl.jpg
    http://oi40.tinypic.com/142n3m.jpg

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    1. i thought that was cool as well but there are no modding tools in mw2 so this cannot be done.

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  12. Nice update, cool to see them dropping their guns now. I have just two things...
    improved how killstreaks are distributed and used, could you reduce the amount of Counter-UAVs that are called in? Having no radar all the time is a little annoying :(
    Also, the bots attack me during the initial countdown timer, and I am defenseless. Any way to fix that?

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    1. each bot will choose 3 random killstreaks at the beginning of each match and can only earn those 3 killstreaks for the rest of the match. statistically on average in a 6 vs 6 match, only 2 bots will be able to call in counter-uavs assuming they are good enough to get a 4 killstreak (3 killstreak with hardline). since this is random, some matches there will be no bots with counter-uav picked. there are 2 ways you can counter counter-uavs, invest in some stinger rockets, or kick their butt so that they never rack up enough kills to call one in.

      regarding the countdown timer, i've tried to get bots to wait until the match begins, but all of the commands i've tried (such as level.prematchperiod) just don't work. i'll probably eventually find the command that works but it will take more time.

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    2. Okay, thanks. And they seem to have cooled down with the counter-uavs. Maybe I was just having a bad day.

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  13. Is it possible t edit the bots turn speed and reaction time somehow?.

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