Monday, September 8, 2014

RSE v26 FULL RELEASE


Hey. Here is RSE v26. Don't forget to read the included documentation if you have questions.


RSE v26 Changelog:

- removed launcher since some users were experiencing issues with it
- restructured how killstreaks are picked for each bot
- bots that are campers will no longer hunt other players using radar and sound
- added small non-intrusive bot menu hints

- added "Extra Settings" tab to the bot menu with the following options:
  - "Bots Ignore Host": choose if bots ignore the host (default false)
        - "Bots Use Nuke": choose if bots use the nuke they earn (default true)
        - "Bots Talkrate": choose how often bots will communicate (default normal)

- balance changes based on community feedback:
  - bots will talk about 10% less often
  - bots will use grenades and explosives about 25% more often
  - bots will use equipment about 10% more often
  - bot melee reaction time is now slower
  - bot reaction time to shoot is now slightly slower

- updated Patch_v2.iwd to Patch_v3.iwd:
  - removed in-game post-match timer
  - removed in-game popup summary

- bots using semi-automatic sniper rifles will no longer spam rounds
- fixed a problem regarding bots not prioritizing objectives (most notably in CTF)
- added 6 extra bot dialogue options
- other small tweaks and improvements


DOWNLOAD RSE v26 DIRECTLY FROM MEDIAFIRE:
http://www.mediafire.com/download/gui554o7bt7458o/RSE_v26_Package.7z

239 comments:

  1. No progress on the bops dlc maps?
    Also, great mw2 bots. They actually use the ac130 now. :D

    ReplyDelete
    Replies
    1. i haven't gotten a chance to use my old laptop. its a very slow laptop so its taking ages to install the modding tools on that computer.

      thanks, yea the mw2 bots will use the ac130 and chopper gunner more often now.

      Delete
  2. Hey Joe, I made another showcase: https://www.youtube.com/watch?v=Hi-QwyCUZ4U&feature=youtu.be

    ReplyDelete
  3. Hey Mac. I discovered something in regards to lean. The commands for leaning still exist in MW2, but, don't do anything as of now. Here's what i did to discover this;

    1. Go into config_mp and set "seta_monkeytoy" to 0.
    2. Went to the bottom of the config, added "spu", then pressed enter twice.
    3. Typed bind N "+leanleft", pressed enter, then bind M "+leanright".
    4. Saved and set the file to Read Only.
    5. Tested in-game. No noticeable effect.
    6. Went back and removed the + from both lean commands. Went back in-game, tested again, and got unknown CMD errors for both commands.

    So, all we need to do is get it to work somehow, and you can still keep your bot menu.

    ReplyDelete
    Replies
    1. thats interesting. so i guess there is a remnant of lean in the game. i don't think it can be fixed through GSC editing. controls are something that is hard coded in the game.

      Delete
    2. Actually, using the directions above, you can even bind console commands to keys (whioch work in singleplayer). Maybe we can use that to get bindings for leaning. All we need to do is actually get it functioning in game.

      Delete
    3. If all else fails, could a second version of the mod be made that returns configuration to external files like in older versions of the mod and allow leaning in-game instead? Me, and surely a few others, would like that.

      Delete
    4. its a good idea and nice feature to have, but i barely have enough time to work on bots so i can't guarantee anything. i'll put it on my to-do list.

      Delete
  4. And now the Mod auto-save the configurations?

    ReplyDelete
    Replies
    1. no, it will save settings only for the current match.

      Delete
  5. The game still crashes for the same reason: iw4mp.dat not working. In the details, the module of the crash was ntdll.dll.

    I installed all of the programs in the redist folder EXCEPT the dotNet 35 program, because it simply will not run. I click on it and nothing happens, no pop ups, no crash warning, absolutely nothing. What is going on?

    ReplyDelete
    Replies
    1. hmm... well there is no ntdll.dll in the game folder so i'm not sure where that error is coming from.

      i'll test out the dotnet 35 redist to make sure it works.

      which OS are you using? it should work on all operating systems...

      Delete
    2. I'm using Windows 7.

      Although, I'm not quite sure that Steam correctly installed the friggin game. So that's why I bought a non-Steam disk version online and I'll see if that works. I mean it should, I never liked Steam.

      Delete
    3. I'm still getting the same friggin crash even with a retail version. A fresh install, and yet it won't work, WHY?

      What's stupid as well was that the retail version still requires me to use Steam! I hate Steam! Do all PC retail versions of MW 2 require Steam?

      I saw the video you made, macporterjoe, and you have MW 2 installed at a specific directory. How do you do that?

      Delete
    4. pretty much all PC games need steam. i know, its stupid. i don't like steam either. thank goodness for cracks.

      you probably aren't installing it correctly. it should work with retail copy.

      Delete
    5. Ok, then what exactly can I be doing wrong? I delete local game files in Steam when the installation fails, reinstall the singleplayer and multiplayer and applied the files from the RSE just as the installation says. What else is there to do?

      Is there a certain way to install the game that I'm not using?

      Delete
    6. did you install all prerequisites? DirectX? VCRedist? Dot Net?

      maybe install new service pack for Windows?
      you should have Windows XP SP3, Windows Vista SP2, or Windows 7 SP1

      run as admin and disable any programs running in the background (such as steam or anti-virus program)

      Delete
    7. How do you install dot net? It wouldn't do anything when I clicked on it.

      Delete
    8. I have it all fixed now. There were a couple of programs that somehow got onto my computer: SearchProtect and PremierOpinion. They were causing the problem, surprisingly and annoyingly due to some other programs that try to do their best at installing other unwanted software when going through an installation.

      Delete
  6. If you want the mod to work in React apdonato;

    fixBots()
    {
    foreach(player in level.players)
    {
    if(isDefined(player.pers["isBot"]) && player.pers["isBot"] == true)
    {
    player thread whatEver();
    }
    }
    }

    ReplyDelete
  7. Great work Mac as always,but I have to point out that bot reaction time is still pretty high,if not even higher than it was :P I played a few games against easy AI's and they just react like crazy,killing me before I even manage to fire a round...maybe it's just me being a bad player but still...anyway I can reduce it manually? Or if you could do it for the next release,that's ok. Also,and this has been present for a long time,seems like a bug to me but whenever I play as "the good guys" (seals,special forces,etc) the bots on the other team (the "bad guys" i.e. terrorists or spetsnatz) seem to be way much harder to play against than bots on my team,and same goes when I play the other team...now idk if that's something that can be fixed,but I thought I should let you know.Anyways,keep up the good work man,you're still the best at this bot mods :D

    ReplyDelete
    Replies
    1. thanks, yea i added a very small random time delay to bot reaction time. it is very small and barely noticeable. i will definitely tweak it more for the next version, and i will definitely make the easier difficulties easier.

      the main focus i aim for is that the bots need to be challenging. it is suppose to mimic a real match. you are suppose to die, its part of the game! coming up with different tactics to try and survive is part of the fun. you could be just getting very unlucky and constantly being matched against tough guys. bot skill is based on the difficulty you set but it is still somewhat randomized based on the tier of difficulty. so when you set it to "easy", it doesn't eliminate the chance of encountering a tough bot, it just decreases the chance that you will. "retarded" difficulty will always spawn idiots though, and i will definitely try and make them slower in the next version, as i am doing a complete redesign of classes.

      Delete
  8. Hey Joe, any luck of implementing foot steps sounds to bots?

    ReplyDelete
    Replies
    1. i have it written down on my to-do list. the file name that was posted before may not work though as the sound used in the code is probably called by a different name. i haven't tried it yet so i'll experiment. i could always look back at pezbot or meatbot for ideas... i'm not sure if those mods ever had footstep sounds...

      Delete
    2. Pezbots didn't have these as far as I know, but I'm not sure with meatbot.

      Delete
  9. This comment has been removed by the author.

    ReplyDelete
  10. This patch was really great! Keep up the good work! Any chance of doing offline bots for Ghosts or MW3 or getting offline bots of BO2 DLC 4? If not that's fine, these MW2 bots are amazing!

    ReplyDelete
    Replies
    1. thanks. yes RSE bots for MW3 are planned if an offline client with mod support ever comes out for it. Ghosts already has native bot support.

      Delete
    2. That's great to hear! Hopefully an offline client does come out.

      Delete
  11. Have you ever considered a halo 2 offline bot mod? Don't hate i love MW2 and the MW series. But i also like halo for the different game play. I love both, but for different reasons.

    ReplyDelete
    Replies
    1. yes i have considered it, and i really like the halo series, but halo 2 is too old.

      Delete
    2. Cool. And the reason i suggested halo 2 and CE are the only two on pc.

      Delete
  12. Hey does anyone know why I keep getting Invaild IWD files referenced?
    I just reinstaled my game but same deal

    ReplyDelete
  13. Hey, Joe, bgamer.pw has been updated with a download link for the bops stuff. :D

    ReplyDelete
    Replies
    1. cool, looks like the site is being worked on again.

      Delete
    2. Yup.
      I tested the new binaries and they work with the bots.
      Maybe the dlcs will work this time.
      Do you still have the scripts that were giving you trouble on the old binaries?

      Delete
    3. So you think we can get DLC support soon?

      Delete
  14. I found this ( http://www.moddb.com/mods/black-frontlines ) mod on moddb which has bots working on all maps, including the dlc ones.
    The trouble with it though is that ranking doesn't appear to be working.
    I create a server, bots auto fill the lobby, then finish the game without earning any xp.

    If you could somehow reverse engineer how they managed to get the dlc maps to appear and work in the map selection screen, that would be awesome. :D

    ReplyDelete
  15. There are other mods as well, 2 of which are for combat training with bots.
    Both of them support the dlc maps, however they are not as feature complete as what you've made so far. :D

    Does anyone know how to start a mod via a shortcut? Without having to switch from the game manually?

    ReplyDelete
    Replies
    1. i know how to add dlc support, that isn't the problem. the problem is the crashing issues for the BG client. try to play convoy or berlin wall with a round based mode (like SnD), on round change the game will crash.

      the biggest reason though is because BO1 modding tools only seem to work in Win XP. the only Win XP that is available to me is on a really old and slow laptop. the modding tools is essentially the decompiled game, so there are millions of files and folders. so many that even fast computers can take a long time installing the modding tools for. so to give you guys an idea how slow my Win XP laptop is,

      its a Dell Inspiron from 2005
      1.4 GHz Intel Celeron M single core CPU
      originally had 256MB of RAM but i had to upgrade it to 768MB RAM because it was bottlenecking so bad on the RAM
      ohh and a integrated graphics that only supports up to DirectX 8!

      so yea, its taking awhile... i move over small sub-directory chunks at a time, slowing building the full modding tools directory. i don't even know if it will compile the mods correctly, but i can't try it until i finish building the directory.

      Delete
    2. I found some nifty tools for extracting and compiling ff files.
      I tested them with your own patch_mp.ff file to extract and then recompile it.
      Worked like a charm on windows 7 64 bit.
      They're really small so you don't require any of the modding tools.
      You just need to know what code to write.
      Here's the download link:
      https://drive.google.com/open?id=0B1xVs7F9rrabSzk3RXlkUUtBSVk
      I'm starting to play around with them myself. :D

      Delete
    3. thanks! i'll take a look at these!

      Delete
  16. Very nice job Mac!

    With every version your bots become more and more fun to play with ! The Semi-Auto sniper bots spamming was something i had already complained about , glad to see it nerfed !

    Unfortunately your combat training patch for BO1 will probably never work with me but i will keep searching for solutions around... When i click to launch on the Bgamer client it says that Steam must be running to play the game and crashes...

    ReplyDelete
    Replies
    1. thanks i'm glad you like it! i hope to make many more improvements!

      as for BO1, try turning off all of your background processes (such as steam, AV, etc.), then try launching the game as admin.

      maybe try installing the patch again, or reinstall the game if it still doesn't work.

      Delete
    2. I Will Re-Try that with another client i downloaded but that will take some time to download... it bothers me that even owning BO1 playing online is hardly possible due to low player pop + my shitty geographical location...

      Delete
    3. ok let me know if it works out for you. i'm curious why BO1 has such low player counts while the other call of duties (say MW2) has like 8 times the amount of players. maybe kids don't like dedicated servers as much?

      Delete
  17. Hi there, Macporter. Animamundi69 here, stopping by to say hi and complimenting on the constant mod's improvement!I've been playing Titanfall quite a bit these days after getting extremely frustrated with Ghosts and I was amazed , how much better Titanfall plays on my laptop ( macboook pro 2012 with bootcamp )!. If someone came out with an offline client for this game, it would be just amazing and a great opprtunity and new challenge for you too...hehehe . The game already have AI (which could do with a tweak here and there ) and has private matches ( still in beta though.....not really possible to play solo games without at least on other player on opposite team ). How do you feel about Titanfall ? It's a lot of fun ....Except for that "smart pistol" ....hehehe.

    ReplyDelete
    Replies
    1. hey anima thanks for stopping by, yes titanfall is much better optimized than ghosts. frankly anything would be better optimized than ghosts. but the game is humongous in size! all of that uncompressed audio bloating to 50 GB! in that respect its just as bad with size optimization as ghosts. so for that reason alone i wouldn't be interested in playing it (i'm a bit limited on HDD space). but yea the cannon fodder AI could use ALOT of tweaking. and of course its online-only DRM is stupendously moronic. i do hope an offline client comes out but it is far from what i could consider a great game. overall i was very disappointed in Respawn's (old IW's) work on this title. another great example of a massively overhyped game.

      Delete
  18. I can't start the game anymore with F3. How do you start it?

    ReplyDelete
    Replies
    1. you need the server host tool program to be launched, i don't include it anymore with v26 because it will sometimes give errors. you can still get it from the v25 package.

      Delete
    2. This comment has been removed by the author.

      Delete
    3. Can I clean install RSE v25 then install v26 over it? Is that how your updates worked and I've just been installing them wrong all along?

      Delete
    4. it is recommended to do a clean install for each release (as depicted in my v22+ install video) since i can't guarantee changes in a new version won't interfere with files that were installed in the past. but for the sake of v25 to v26, the only change is the core mod file itself, RSE_v26.iwd. this is technically the only file that you need to replace over RSE_v25.iwd. i removed a few files for v26 since they were causing too many problems for some people. i often find that the solution to problems that people have is to kiss. "keep it simple stupid"

      Delete
  19. Have you heard of CMT's project, SPV3, for Halo Custom Edition? It, among other things, gives the campaign a serious graphical boost. You should look it up (though most pictures on the web are of the old demo release, which still looks very nice). The demo even includes VISR from ODST.

    ReplyDelete
    Replies
    1. no i haven't seen this before. thanks for sharing info on it. i saw a recent video, it looks very good. it doesn't look as good as Halo 3, but definitely looks better than Halo 2, which is an impressive accomplishment.

      Delete
  20. And this boost is only possible through a third-party extension called Open Sauce. The graphics rival most Xbox 360 titles.

    ReplyDelete
    Replies
    1. no offense to that project, because it does look very good for what it is, but most Xbox 360 titles look a lot better.

      Delete
    2. Which video did you watch?

      Delete
    3. this one from july:
      https://www.youtube.com/watch?v=_TQSGzR95xU

      the gun models look great, some new effects, textures, models, and animations. but many of the textures and models still look to be original. the lighting engine also doesn't look that different. the official Xbox 360 Anniversary Edition looks much better. i'm not saying that they should have done better, because its amazing for a mod. but its not Halo 3 or Anniversary quality.

      Delete
    4. Maybe my judgement is just clouded. But, the original models and stuff are mostly placeholders (the Scorpion is being replaced completely by the Grizzly, and they haven't updated the Truth & Reconciliation interiors yet). In regards to lighting, they will be using something called directional lightmaps (provided by Open Sauce) to add a little realism to scenes. In the demo, they did try to update all the geometry, but, that caused a performance loss. You should also look up The Silent Cartographer: Evolved by CMT as well. They completely redesigned the physical level (though story and dialogue remains the same). The Library will be receiving the same treatment (which I predicted long before they announced it).

      The main point of bringing it up is, well, you are missing out on so much just because Halo is "old". With SPV3, as you saw in the trailer, they are adding alot of new features from newer titles. Heck, there are some people porting Sierra 117 (the first level of Halo 3) to Custom Edition. As of now, that's the closest we are going to get to Halo 3 on PC.

      By the way, there are things in the trailer that are easy to miss. Watch the breakdown here:

      https://www.youtube.com/watch?v=olgQ6nnMwoM

      Delete
    5. i already saw the breakdown. the problem that often occurs with these mods is even if they are able to achieve quality similar to halo 3, it will be very unoptimized and will run poorly compared to real developers designing an engine for these new effects, animations etc. because adding extra geometry and effects will tax the old game engine far beyond what it was designed to, so it will look good but run poorly. i will definitely keep following this mod though. it has a lot of potential!

      Delete
    6. Glad you are willing to track the mod. If it makes you feel better on performance, the lead dev actually took a recent demo to PAX this year, which people played and had nothing but praise on it. According to the dev, the girl who got proposed to on stage played the demo, and liked it enough to actually allow him backstage (or something like that) and introduced him to some of the 343 and Bungie people. Also, both CMT and the Open Sauce devs (most of them) have been working with CE for almost a decade, so, I think they know what they are doing.

      Delete
  21. Apparently a mw3 offline client is going to be released soon:
    http://www.bgamer.pw/forum/viewtopic.php?f=6&p=6&sid=4316bb8dd827bac1d1e662b9d52c9293#p6

    ReplyDelete
    Replies
    1. I contacted DJ from bGamer a few days ago and he confirmed he will be making releases for MW3 soon.MW3 bots not being a dream only is just awesome :)

      Delete
  22. WOW!! MW3 Client?!? I'm drooling at the idea of Macporter getting those bots into action!! Keeping my fingers crossed.... MW3 is my favorite COD title!!
    Animamundi69

    ReplyDelete
  23. There are 16 stock and 20 DLC maps for MW3 to waypoint, i don't envy mac :).

    ReplyDelete
    Replies
    1. lol i'm not looking forward to it

      Delete
    2. bops dlc map support for president

      Delete
    3. Sorry to crush dreams, but natively on MW3 gsc (if it will get gsc modding), it WILL not have the addtestclient() exe function. That means bots are impossible without a plugin or edit of the exe. However I remember back in IW5M days someone did make a working testclient plugin, however the bots only walked in circles, shot and crouched. Just like the vanilla bots on MW2.

      However if the situation does arise that MW3 bots are possible with the capabilities of MW2. I'd love to do a collaboration with you apdonato.

      -INeedGames

      Delete
    4. yes INeedGames is correct. Unfortunately this is the case. as NTAuthority once said: nice job IW for taking the most fun part of cod out of cod.

      yea i remember that plugin for bots. it wouldn't be out of the realm of possibility to expand on that and get working AI like we've done in MW2. i was not able to find proper documentation or directions for creating these plugins so i never pursued it.

      and likewise if it would be possible, i would love to do a collaboration with you as well.

      Delete
    5. well mw3 is just a skin and map pack of mw2....the survival mode is kinda fun though at least when i miss playing it hehe.

      Delete
  24. Please tell me how to open the menu ota in the game? (does not work)
    How to make back "iwd" file?

    ReplyDelete
  25. Please tell me how to open the menu bot in the game? (does not work)
    How to make back "iwd" file?

    ReplyDelete
    Replies
    1. you should see a hint message at the bottom right corner of the screen when you first spawn. if you don't see that then you did not install the mod correctly because it did not load in-game. read the directions in the included documentation.

      Delete
  26. cool, this should be very useful for people!

    ReplyDelete
  27. Sometimes the stats don't save between game loadups/shutdowns. The closing of the actual program doesn't save the stats.

    Anyone know how to force it to save?

    ReplyDelete
    Replies
    1. Make sure the "players" folder isn't read only.

      Delete
    2. It is not. However it's only sometimes. Most of the time it takes care of it, on the other hand it's pretty annoying when it doesn't.

      Delete
  28. Wow! so the bgamer MW3 client is ready for download on their site !

    ReplyDelete
    Replies
    1. The site is bgamer.pw,I bet you were visitong bgamer.jimdo thats the very old site and they once released a MW3 client there

      Delete
    2. Oops....I see you are right!

      Delete
  29. hi~ mac your work is great~~,Consider OL map how? For example killhouse nuketown
    : )

    ReplyDelete
  30. hi~ mac your work is great~~,Consider OL map how? For example killhouse nuketown
    : )
    http://115.29.38.220/forum.php?mod=viewthread&tid=16&extra=page%3D1
    http://pan.baidu.com/s/1qW7D8p2

    ReplyDelete
  31. I guess someone decided to use your code for their own bot mod;

    http://www.moddb.com/mods/bot-warfare

    ReplyDelete
    Replies
    1. thats INeedGames, sometimes he goes by alias INeedBots. his AI mod was built completely differently from mine. he used some of my ideas but he gave credit.

      Delete
    2. I only used ideas and bits of code from this mod, that mod is completely different in comparison to this mod. I however did give credit. This mod's code structure is very similar to the original RSE mod. However my mod is completely rewritten in its own version. -INeedGames

      Delete
    3. well yes you moved the different tasks into their own GSCs, but i rewrote everything as well, so ultimately both mods share equal roots to original RSE

      Delete
  32. Will you ever factor in the foliage and walls as obstacles for the bots? It kind of annoys me that they completely negate through grass and fences with blankets like in Highrise.

    ReplyDelete
    Replies
    1. objects like foliage and fences with blankets have different properties from regular walls and the ground. i will try to make bots account for the other objects but since they have different properties, their tag is a different name, one that i am not aware of. so i will fix it if i discover the name.

      Delete
  33. Do you know of any way to add extra starting ammo for the weapons besides having to use Scavenger? I only want to add an extra clip to all of the weapons rather than having a clip in it and only having just two extra clips.

    ReplyDelete
  34. sorry for my last HUGE post i did.with the full system analisys.

    now its working PERFECT
    but the bots are like death on site.ok i know that on internet you die like that.but i cant sneak up on them.
    is eny way that can you make a realistic dificulty? reduse just a litle bit the aim and the reaction time,and make them hear and see ther target again?
    am sure that you did that for a reason but you know just for fun?for as? thanks
    anyway you rule even if you dont do that!!!! you are the boss dude!!!!!!!

    ReplyDelete
    Replies
    1. lol thanks yea there are 5 different difficulties to choose from. surely one of them should suit your taste.

      Delete
  35. @mac

    What do you mean by "original" RSE? Your version wasn't the original one?

    ReplyDelete
    Replies
    1. Mac you should really link the person who originally made the RSE mod....
      https://web.archive.org/web/20120326060712/http://alteriw.net/viewtopic.php?f=72&t=4869
      Take note that this post is from 2010.

      Delete
    2. @Anon1
      RSE v1 - v10 was made by tinkie101.

      RSE v11 - v26 and onward is made by me. who knows maybe tinkie101 would like to return and we could work together or something. i am in contact with him so maybe some day.

      "Bot Warfare" is made by INeedGames and his branched off of RSE v10. Me and INeedGames have learned from each other along the way and shared some ideas so technically we indirectly collaborated. Mine wouldn't be as good without his and his wouldn't be as good without mine. but we create two separate mods that are written completely different. we do not use each other's code, we just shared some ideas.

      i hope that helped cleared some stuff up.

      @Anon2
      yes i should thanks for giving that link to his old post.

      Delete
  36. Animamundi69 again ,actually, I forgot to mention , Macporter , you should help the guys developing Combined Warfare because their pezbots need a lot of work . Check out the mod, I left the link in my previous post.

    ReplyDelete
    Replies
    1. hey yea i actually went back to CoD4 and tried to work on PeZBOTs. unfortunately there is a bug with one of the commands, its the test clients move command in the console. it is set "on" by default. and the command does not work correctly, as in, it cannot be turned off. i believe this command to be the reason why the bots jitter so badly in killcam. not being able to fix that issue is a real buzz kill for me so I really can't pursue any other CoD4 bot improvements as long as that problem still exists. i don't really have a lot of free time anyway and i'm sure you guys would prefer that i keep working on MW2 and Black Ops when i can.

      Delete
    2. Animamundi69 Ohh , I see ! Anyways, yeah! I'm happier with MW2 bots moving along , I was just curious =)

      Delete
    3. Yup, bops dlc3 support ftw!
      [no pressure] :P

      Delete
    4. DLC3 indeed. Black Ops bots are near completion, they just need DLC support and little fixes. Anyway, it's great you looked up on COD4 pezbots. Good luck with that.

      Delete
  37. pezbot is the only reason why i even bothered getting cod4, then rse for mmw2, then bo ct...btw convery is so sensitive why he can't just put a simple answer when you post hehe.

    ReplyDelete
    Replies
    1. yea me too i only buy cods if i can play with bots. i think a lot of people here do that. i thought i was one of very few that do this... but after creating this blog, there are a lot more people than i thought think this way! which is really cool. theres almost a little culture going on with us :P

      oh convery i really don't mind the guy, i just wish he didn't constantly call to behead me every time i comment lol i know i'm not that bad

      Delete
    2. yeah he's so childish, that kid should drink more beer might get his sense of humor back LoL!

      Delete
  38. guys rse will have a mw3 version?

    ReplyDelete
  39. Guys, sorry for the noobish question can anyone please recommend a torrent copy that this would work perfectly with. Thanks a ton

    ReplyDelete
    Replies
    1. ahhh most should work but please don't discuss that here. trust me most would be compatible and you should have no trouble finding what you need. i would avoid rips. go for full versions.
      just make sure you buy the game if you like it. and of course you have best chances of running this mod successfully with steam version

      Delete
    2. thanks bro. keep up the great work

      Delete
    3. btw, what's the difference between rip and full version?

      Delete
    4. rips remove stuff to make the package smaller. good rippers do a great job of getting size reduced with no drawback but bad rippers remove something that is needed to run the game. (may not be noticeable at first but cause a crash later on).

      Delete
    5. let me add some more infos....sometimes rips are done for the sp/campaign only or vice versa....sometimes they also downsize audio and video stuff and you have a game that has low quality audio and video like what I got getting the mw2 ripped version. sometimes they also use these awesome extreme compression apps that makes a 20 gig game compressed to 3 gigs for example. 2nd to third gen ripps have hidden virus or tojans though.

      Delete
    6. there are some repackers/rippers that do an amazing job of compression while still maintaining quality. look up a guy named "kactus", he makes some of the best lossy repacks. he made a mw2 rip that is only 4.3 GB! it is singleplayer only but i made a little MP addon package that makes the full multiplayer + DLC available for just an extra 2.2 GB. so in storage my full MW2 installer is just 6.5 GB!

      btw, what do you mean by "2nd to third gen rips"?

      Delete
    7. those ripps that are repack again basically so not really ripps just repacks sorry for the confusion.

      Delete
  40. cant get mine to work iw4mp always crashes. Could you please help

    ReplyDelete
  41. Why is the map trailerpark and other maps lagg????

    ReplyDelete
    Replies
    1. more clutter, effects, harder on your computer?

      Delete
  42. Thanks again for another awesome update Mac!

    Quick question though...

    Anyone else noticing that after you Prestige, bots spawn as low-ranking player (levels1-15 or so...no Prestige level bots) no matter the difficulty you set then at?

    ReplyDelete
  43. ^^^Update:

    I was able to have bots spawn at the proper levels based on difficulty again by shutting down everything and restarting the game.

    Apparently it does this when you change settings to max bots (9 on each team) and set difficulty to Retarded. Play a game. Next game set bots to Balanced or higher and the bots will remain low-ranked retards. =P It doesn't happen all the time but most of the time.

    No big deal though as there's a workaround. Just trying to help.

    ReplyDelete
  44. Hi there ,it's Animamundi69 ,any news on the MW3 client yet?

    ReplyDelete
    Replies
    1. stop spamming all the time with asking for it. When it's released, macporterjoe will tell us.

      Delete
    2. Animamundi69...hmm.... All the time?

      Delete
    3. He just wants to know.There is not to tell him he shouldn't ask just answer his question if you know the answer and if not then yeah...Don't talk anything

      Delete
  45. Is there a way to play this mod with friends over hamachi?

    ReplyDelete
    Replies
    1. yea you should be able to in theory. i don't know of anybody that has tried it yet.

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    2. I made the hamachi network and hosted the lan but how does my friend connect?

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    3. check the tutorials on how to use p2p LAN, i used hamachi years ago for a different game but i don't remember how to use it.

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  46. Replies
    1. yeah but he uploaded or linked the wrong files I think. anyone who has the correct file plz share...tnx.

      Delete
  47. Heey
    Gongrats on the work so far!
    It's really good!

    The only thing I noticed is that the hit detection on the bots seems to be a little broken, sometimes shots that are suppposed to hit just dont register

    ReplyDelete
    Replies
    1. thanks. yes hit detection is not perfect yet. but it is better than it was in the past. i will try to improve it more if i can.

      Delete
  48. Hey joe I have some ideas you could try to implement to MW3 nots if they are possible.What about being able to decide exactly which setup the bots use,so e.g. you can have them run support for you etc.Second would be that they are able to call in those streaks effectivly.Would be cool to see bots for MW3 in the near future with those features.Good luck and keep up your great work.

    ReplyDelete
    Replies
    1. thanks for feedback yes these are good ideas. i would like to add as much functionality as possible and more importantly give players as many options as possible to allow them to tweak the bots how they wish.

      Delete
  49. Looks like bgamer went down again

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  50. No, Bgamer shows up fine for me. Could be something on your end.

    ReplyDelete
  51. Mercury

    Recently a friend brought me RSE26 and I've been giving it a bash, here are my thoughts: I prefer to play Hardcore, this has always given MW a more realistic feel for me and that's pretty much why I play the game in the first place. RSE bots unfortunately make the game very arcady for several reasons; They seem to have 360deg vision which makes them more challenging without having to code in some sort of algorithm to make them scan to be tactically aware, unfortunately this means that you can't sneak up on them unless they're focused on something and unless they're running they will engage you from across the map the instant that they come into view, whoever tuned their hip fire accuracy up set it that they hit you too, with almost any weapon at any distance somewhere within the first second. Bots don't seem to be able to see soft cover, firing through it at targets that they shouldn't be able to see, tarps and walls therefore often spout bullets at a player that can't see a pixel of the bot that's engaging them. A major issue is that when a bot is running they seem to be almost unhittable, this is very annoying for players who value accuracy and ammo conservation, often bots at close range can take a whole magazine that's perfectly on target, the bullets only hit them when they actually come to a stop. There is also a problem with the sound, one doesn't hear bots engaging, in kill-cam you can see bots firing at you or other targets with unsilenced weapons long before they hit you and there was no hint of their fire from an audio perspective. The fact that all of them are silent when moving can also be heavily annoying although I can understand how this would make them frag-bait, since they can't be expected to make tactical decisions regarding the noise that they make when they move.

    Please don't see this as simply complaining, RSE is a great way to enjoy a brilliant game, it would just be so much better if their coding made them a little more realistic. Please take a look at what you can do with these issues for the next release rather than focusing on their streak bonus behavior which is really neither here nor there.

    ReplyDelete
    Replies
    1. hey thanks for the feedback you are 100% right, but unfortunately i have very limited access to the game engine because this game has no proper modding tools! so i am very limited to what i can do. some of the things that seem quirky are actually workarounds to help compensate for another problem. i am still making small improvements but it is much harder than it looks.

      there is one thing in particular, their awareness algorithm is constantly being tweaked for better balanced and i will definitely do more tweaking for future releases. also i will add footstep sounds once i come across the correct file name for it.

      Delete
  52. Hey Joe do you already know if youre able to make MW3 bots?I mean does the bGamer client have mod support?Thnx in advance

    ReplyDelete
    Replies
    1. i don't think bgamer MW3 client has mod support. it is a difficult thing to implement. it might be added in the future.

      Delete
  53. Is that possible you make a game winning killcam for domination?

    ReplyDelete
    Replies
    1. yes i vaguely remember seeing some mod out there that enabled final killcam for all of the modes.

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    2. Domination is my favorite game mode and i missed a final killcam. Thanks!

      Delete
    3. you should be able to find a mod like that in the unofficial client forums, like RepZ or React. i definitely saw one for aIW3 months ago.

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  54. Hey mac sorry to ask again but any idea if you will be able to develop mw3 bots in the next weeks?Its my fav COD and on my console its pretty much unplayable so it would be awesome to smack some bots here...By the way are you still working on your CT Patch for Black Ops so we get DLC map support or anything like that?Thanks in advance :)

    ReplyDelete
  55. Can i increase the fov to 90?

    ReplyDelete
  56. Animamundi69 here stopping by to say hi! Hmm.... Macporter has been kind of quite recently... Are you up to something exiting you busy bee? =)

    ReplyDelete
    Replies
    1. hey Animamundi69, no i haven't been working on anything, i've just been really busy with life. i should have some more time in november to work on these projects. but until then sorry guys for the ghost town i'll be back soon.

      Delete
  57. Can you tell me how to fix the Favela crash on the Bgamer client? Someone on the bgamer site said you know how to fix it.

    ReplyDelete
    Replies
    1. favela/strike crash with bgamer client has not been fixed yet. i provide a different client that does not crash for the meantime.

      Delete
    2. Ok thanks. I love the work your doing on RSE. The bots are really great.

      Delete
  58. I played a couple of private matches, then the next day I found my progress through ranking was reverted back to the same point before doing those matches. Are there any settings that I need to be aware of that will cause the game to not save my progress after playing?

    ReplyDelete
    Replies
    1. It just happens. I've had that problem before. Even brought it up. No real fix m80.

      Delete
  59. Your mod is amazing! :D
    BTW there is a React IW4, the most stable client after 4D1, its kinda new.
    It supports offline, LAN and Online [ for online you just need to login]
    Client is similar to 4D1 so it supports new maps, Bloc, Wetwork, Crossfire, Nuketown...a lot of others cant even remember, it has new weapons, etc etc....it would be good if u make a waypoints for those maps :D :D :D You can try it out.
    Especialy for Nuketown its one of the best maps ever made....

    ReplyDelete
    Replies
    1. hey thanks.

      react was very buggy last time i checked. so no i would not say its "the most stable after 4D1". if they fix the problems that the client has then i would support it. but until then there will be no support for react client.

      Delete
    2. oh gotta try this and shoot somes humans for a change hehe.

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    3. Whenever I played RSE on rust the bots stopped moving after the first round was over. So I don't use React for playing bots.

      Delete
  60. .....and btw, I tried your bots on React, they work, but in the beggining they work then after a min or two they just dont move or do anything...u know the fix?

    ReplyDelete
    Replies
    1. currently RSE does not support React client. i would need to change code in some areas for it to work.

      Delete
    2. In all honesty, you should just stick with AlterIW. It works great for what it is.

      Delete
    3. agreed, old AlterIW is the most stable currently. hopefully bgamer comes out with a new version of the bg classic soon because it will likely be the best for offline/LAN with bots.

      Delete
  61. Look on React's forums, in the mods section you'll find a compatible 'bot mod' for react.

    ReplyDelete
  62. Hello, sorry for my bad English I'm French, very good job ! It ispossible to change the names of bots ? Thanks you :)

    ReplyDelete
  63. When will RSE v27 come out?

    ReplyDelete
  64. please add option to remove perk "Last Stand" and deathstreaks "Final Stand" and "Martyrdom"

    ReplyDelete
    Replies
    1. Last Stand definitely. The others I don't care for that much, but they could be lowered just a bit.

      However almost every bot has Last Stand. It wouldn't be that bad if they switched to a pistol, however when they go down they keep their main weapon. So you end up getting killed my an AA-12 walking by someone should be dying.

      Delete
    2. actually its just 1 in every 8 bots are given the "last stand" perk. so in a normal 6 vs 6 match, statistically only 1 bot will have the perk, and that bot might be on your team. so frequency that it will happen to you is small, but i understand that basically no one likes the perk. at the very least i will try to improve it and give the bot a pistol when it happens.

      Delete
  65. hi i am currrently developing an ai mod for mw3. As you guys might know, there isnt anymod supports for mw3. so what ive done is i have taken the base mp for mw3 and basically give it a mod implimentation. currently is in its beta stage and i will be releasing it around next month. But the current problem we're facing is that you cannot unlock titles and emblem as the modded folder was not coded carefully. we'll try to get it fixed asap and release the mods for everyone. However, this only works for the steam version of mw3. And yes, you can play without internet just like the mods joe did. please excuse me for my terrible english as im from germany.

    ReplyDelete
    Replies
    1. You will make a lot of people very happy if you pull that off. Keep us posted.

      Delete
    2. If you Release a bot mod for mw3...That would be SO FREAKING AWESOME!!!

      Delete
    3. Nice to hear that :) Some questions first, are you able to play all maps (DLC included) and will you be able to choose the bots names,loadout(weapon,killstreak,camo) ? Would be awesome to know that.

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    4. Can you play on all the maps in the entire game?And can you let the bots use different guns?

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    5. cool! ...may be you could add some client files so it will work on any mw3 version.

      Delete
    6. When will you be releasing it next month?In the beginning ???Sorry to be unpatient but I love MW3 and with bots it would just be amazing

      Delete
    7. Any updates yet on your mod?

      Delete
    8. Guys. It's been like 5 days. Relax. Ask again in a week or two.

      Delete
  66. I just love this little community, everyone is so helpful and supportive, and there aren't any trolls on here :)
    Mate, that would be awesome if you could get that up! Just do your best, I'm very excited about this development of yours. Good luck, and your English is good

    ReplyDelete
  67. Yo, I have waypoints of all SP to MP maps for bots.
    af_caves
    af_chase
    airport
    arcadia.....many more.
    These maps are ported from SP to MP I think you know that if u were playing 4D1.
    I found the waypoints for bots, some guy made it so if you want to il give u link.
    Cmon man, whats wrong with React client? Pls make your bots mod support their client man, I mostly like React because it supports all those maps which are pretty fucking awesome!
    U were saying u need to change the code, what code? this is the best rse ever made keep it up, but it would be even better if it would support their client so I can play on new maps like nuketown, cod4 classics, ahhhh :D :D
    It wont make me the only one happy, it will make more people happy man, pls think about it :D

    ReplyDelete
  68. why do i get this error when trying to launch it - Fastfile for zone 'patch_alter_mp' is newer than client executable (version 277,expecting 276)

    ReplyDelete
  69. Hey guys, i want to install the rse v26 ... there is the dlc support of the two dlc packs ?

    ReplyDelete
  70. How do you edit what comes in a care package/airdrop?

    I remember doing it in a much older version of the mod.

    ReplyDelete
  71. http://imgur.com/LGUTqnO

    Sometimes bots need to use less attachments.

    It would be nice.

    ReplyDelete
  72. why do i get this error when trying to launch it - Fastfile for zone 'patch_alter_mp' is newer than client executable (version 277,expecting 276) ! please reply

    ReplyDelete
  73. Hey macporterjo, apdonato or anyone else who unlocked everything in BO1...

    Could you please upload somewhere your bgamerT5 stats file?
    it's located in the "black ops/profiles/" folder
    and named "mpstatsbasictraining_"

    Thanks!

    ReplyDelete
    Replies
    1. I have unlocked everything :) I'll upload it to Dropbox tomorrow and post the link here

      Delete
    2. I don't know which one is the right one,cause I have more than 1 acc

      https://www.dropbox.com/s/dx62euc2tee497c/mpstatsBasicTraining_0110000183c5a874?dl=0

      https://www.dropbox.com/s/l9dwcvxd17drdg0/mpstatsBasicTraining_01100001723e3dbe?dl=0

      Delete
    3. Thanks! it works... it seems the bigger the file the more is unlocked
      The 7KB stat file has more unlocked than the second 3KB file...

      And nice bling :)


      For everyone who wants to use this, dl Ds stat file
      and rename it to whatever your profile number is:

      "black ops/profiles/yourprofilenumber"

      Rename "mpstatsBasicTraining_0110000183c5a874" to
      "mpstatsBasicTraining_yourprofilenumber" and copy it over.

      Delete
    4. Thanks, it works, and the larger file has more unlocked.

      I didn't even know there was a Stoner63, or gold camo!

      Delete
  74. Thanks D! And it works... it seems that the bigger the file the more is unlocked
    The 1st file at 7.85 KB has more unlocked than the second 3.63 KB file.

    All i did was rename your "mpstatsBasicTraining_0110000183c5a874" to my number.

    And i see you like your bling bling, didn't even know bo had gold camo...

    ReplyDelete
  75. Thanks D! And it works... it seems that the bigger the file the more is unlocked
    The 1st file at 7.85 KB has more unlocked than the second 3.63 KB file.

    All i did was rename your "mpstatsBasicTraining_0110000183c5a874" to my number.

    And i see you like your bling, didn't even know bo had gold camo...

    ReplyDelete
    Replies
    1. No problem,didn't even know you're able to share one's profile ^^Yeah this gold camo looks best I think

      Delete