Saturday, November 25, 2017


Hi all. Sorry about the delay. This new version represents a refinement of ideas implemented in the past few versions as well as a few bug fixes and other changes.


-increased the frequency bots melee and decreased the delay to melee
-bots will now camp more often so that matches are slower paced (notably in tdm and ffa)
-you can now call in UAVs and airstrikes on killhouse for snd and multi-round sab (helicopter is still disabled to fix a mismatch error)
-restructured bot skill distribution
    -ranks 1-24 are recruit (patches)
    -ranks 25-33 are regular (bars)
    -ranks 34-42 are hardened (swirls and eagles)
    -ranks 43-55 are veteran (stars)
-increased the shoot delay for veteran bots
-bots will no longer switch classes
-changed default player counts on all maps to 6 vs 6 for team-based modes and 8 for ffa




I'm very excited about this release. This version represents nearly five months of on-and-off work and as a result there are a lot of changes and improvements. I hope you all enjoy it! Hopefully it was worth the wait.


-improved performance
-added new bot difficulty for team-based game modes "European Extreme"
-reintroduced camping (bots will now go to corners of rooms, corners of the map, and vantage points)
-bots will now scan the environment when they are not moving or engaging a target
-removed bot parking
-fixed a bug that caused bots to not play a death animation when they died
-bots can now choose any weapon regardless of their skill (likelihood is still based on skill)
-improved how bots use the throwing knife
-reduced reaction time for all skill levels by 0.05 seconds
-bots will use explosives and equipment more often
-reduced the effectiveness of smoke grenades at obscuring the vision of bots
-regular bots (in addition to recruit) will now tend to do "safe" picks for their killstreak loadout (such as uav => care package => predator)
-hardened bots (in addition to veteran) will now tend to do "try hard" picks for their killstreak loadout (such as harrier => chopper gunner => nuke)
-improved consistency of bots triggering claymores
-default player sizes on rust are now 6 vs 6 for team-based modes and 8 players for ffa
-fixed a bug with bots not using killstreaks that they earned (particularly with chopper gunners and ac130s)
-improved code to prevent bots from spamming rounds when using semi-automatic sniper rifles
-bots will not talk as often
-bots will use quick messages more often
-changed a bot dialogue option
-added 4 more bot dialogue options



BO Combat Training Patch v8 FULL RELEASE

There is still no DLC support. I know, I know. I haven't gotten around to reinstalling the modding tools again. Nevertheless, I did fix an annoying bug for all bomb-related game modes.

BO Combat Training Patch v8 CHANGELOG:

 - the briefcase opening sound will now only play for the player who is planting or defusing
 - bots will call in valkarie rocket packages again (with low frequency)
 - included graphics tweak in the "Extras" folder to improve performance in multiplayer with commands bypassing "sv_cheats"

BO Combat Training Patch v8 VIRUSTOTAL:

BO Combat Training Patch v8 DOWNLOAD:

Tuesday, September 12, 2017

Triple Post Coming Soon

Lots of tasty treats are cooking. CoD4 RSE v3, MW2 RSE v35, and BO Combat Training Patch v8 are in the oven and almost done.

Also, I might as well use the rest of this post to give my two cents on WWII and the state of CoD. Honestly I'm not impressed. I don't think it is bad by any means, and might even be the "best" CoD (although it is certainly too early to say). But even if it ends up being the best CoD to date, it wouldn't be by much of a margin. I don't see the point in spending 60 bucks on a game that is 5% better than the game I already have. I might as well keep playing what I have instead. And that is a big problem. There is a complete lack of innovation in this series. With the death of the only studio that truly brought innovation to the series, the old IW (now Respawn Entertainment who are admittedly making great stuff), the state of this franchise has been deteriorating.

And Treyarch's latest effort in terms of design was way too similar to AW to the point where I had trouble identifying which game was which. Scary. And I was a huge fan of Treyarch. I thought I could count on them to make an interesting flavor of CoD. From the unique Cold War era Black Ops to the super slick near future Black Ops II. One thing that really impressed me about Treyarch was their ability to create something that was visually unique and cohesive. Needless to say, Black Ops II was the last CoD I enjoyed.

And now WWII.

It's more of the same. And I am so so sick of it. Tap into your heart and let your imagination run wild. You know damn well it could be so much more. It's not the era, it's what they are doing with it. Or rather, what they are not doing with it. With so much money poured into development, representing one of the financial juggernauts of the industry, the best they can do is retread old ground? Are you ****ing kidding me? Give us destructible environments. Give us controllable vehicles that have a huge impact on the match. Yeah its a risk. Doing something ballsy might upset the formula. But ****, at least do something different.

Friday, August 25, 2017


More polish.


    -bots will no longer use the text chat
    -bots will now place claymores outside of combat
    -bots will no longer use a moving animation at hq locations
    -improved how bots randomly crouch
    -decreased the view distance of bots
    -increased the frequency bots follow and camp
    -fixed a bug that caused bots to not camp
    -bots will now look in random directions when they camp



Monday, August 7, 2017

BO Combat Training Patch v7 FULL RELEASE

Hey its been awhile. After 2 and a half years, here is BO Combat Training Patch v7. It offers basically nothing for the vast majority of you. But since the fix that facilitated this version was created, I will be able to work on this project again. I will be looking to add DLC support for the next version as this was something many of you have been requesting for a long time.

In the meantime, if you are one of the few dinosaurs left like me still rockin' Windows XP, good news! I was able to rebuild the launcher so that it works in Windows XP.

An interesting fact that most people don't know about games ported to the PC platform during the 7th generation is that some of them run better in Windows XP, and Black Ops is one of them. It turns out an optimization issue related to HAL (Hardware Abstraction Layer) is the cause and results in roughly half the CPU performance when running in Windows Vista or newer. Since Black Ops is primarily a GPU bounded game, this issue does not cause a large impact for most people. But if you are CPU limited, I highly recommend that you run Black Ops in Windows XP as it will offer a substantial boost in performance.

PLEASE NOTE: This version of the BO Combat Training Patch is designed only for the original SK1DR0W release of Black Ops (ISO 7.28 GB). This will not work correctly with other versions of the game. Read the included instructions carefully.

BO Combat Training Patch v7 Changelog:

- added Windows XP support

BO Combat Training Patch v7 DOWNLOAD:

BO Combat Training Patch v7 VIRUSTOTAL:

Friday, June 23, 2017


PLEASE NOTE: This mod is largely based on Bot Warfare by INeedBots/INeedGames. Therefore the vast majority of the code is his work. Code will be rewritten with each new version. Eventually it will be completely rewritten if enough versions are made.

Link to Bot Warfare:



    -bots will now move faster (same speed as human players)
    -bots will no longer shoot at the beginning of a round
    -made bots more challenging
    -bot ranks now correspond with skill
    -bots will choose random loadouts
    -bots will now choose camo for their primary weapon

balance changes:

    -bots will use claymores more often
    -changed bot skill distribution (high skill levels are more frequent)
    -reduced how often bots talk about objectives

bug fixes:

    -fixed a sum mismatch error when starting a new round on dlc maps
    -killstreaks are disabled for matches with multiple rounds on killhouse to fix a weapon mismatch error
    -bots will no longer make clicking sounds if no bots are firing their weapon
    -fixed waypoint issues for headquarters on ambush, backlot, countdown, and crash

miscellaneous changes:

    -removed bot menu
    -disabled killcam
    -spectating is now limited to free look only
    -bots will spawn automatically to fill a standard match
    -bots will now say flag and bombsite locations without an underscore



Friday, June 16, 2017


Sorry about the delay. I think you guys will feel it was worth the wait. There are a lot of changes you guys have been asking for.



  -bots will no longer pause while moving
  -bots now have footstep sounds (thanks community and ineedbots)
  -improved smoothness of bot aiming (thanks ineedbots)
  -code optimization (reworked movement algorithm)

balance changes:

  -made all bots more difficult (aim speed and reaction time to shoot has been reduced)
  -bots are now more accurate when firing rockets at killstreaks
  -deathstreak required for all bots to attack killstreaks has been reduced from 5 to 4

bug fixes:

    -fixed bots not moving to unique waypoints (such as picking up dropped bombs that are not near static waypoints)
    -fixed bots thinking the bomb carrier was still alive in search and destroy

miscellaneous changes:

  -removed ps3 version (ps3 hardware is not available for me to test for this release)
  -removed camping at random locations for objective modes
  -removed bot scanning
  -bots will no longer rage quit (they will only say something when they are enraged)
  -bots will now join and kick 2 times faster
  -added 34 more bot dialogue options (and changed one option)



Sunday, March 26, 2017

Good News

Yes I'm still here and yes I'm still working on bots for CoD4. It is basically Bot Warfare by ineedbots with a number of important changes. ineedbots did a good job with his mod for CoD4, good enough that I want to use it as a baseline for RSE in CoD4. So it must be said this will simply be a modified version of Bot Warfare at least for the first few versions. ineedbots deserves recognition for his work. It will slowly become its own thing as each new version is released. At a certain point it will probably be indistinguishable from the baseline (as was the case with RSE for MW2 with v1 through v10 made by tinkie101, but completely rewritten by v33 with no lines of code in common with v10 aside from the A* search algorithm).

I'm almost done with the first version for CoD4. However, due to having a hectic schedule with a lot on my plate, I'm going to need more time before it is ready to be released. Also do not expect it to be anything revolutionary. The goal is to provide the most polished bots for CoD4. Features that make it into the full release are those that maintain a polished presentation (good performance with no bugs or obvious problems that break immersion). The first version will be basic, so features such as the bot menu will be added in later versions.

Expect the first version to be released sometime in May.
(I know its awhile. But hey, any news is good news right?)

In the meantime, check out Bot Warfare by ineedbots:

We've shared a lot of ideas over the years for MW2 so I guess you could say we are indirect collaborators that work on separate projects.